Halo Infinite gets a surprise update, the first update since November 2025. Released in 2021, Halo Infinite was initially planned as a decade-long, perpetually evolving platform for Halo multiplayer modes. The game has been in maintenance mode since the announcement of Halo: Campaign Evolved, due out this year, the first Halo built on the Unreal Engine. Looks like 343 Industries, now Halo Studios, had another update to give fans of the franchise more fun while waiting for the new game release.

On the Halo blog, they write

“This update brings a new Firefight game mode and a new featured rotational playlist to Halo Infinite.

New Multiplayer Mode – Firefight: Gauntlet

In the new Gauntlet game mode, four players must work together to survive a series of challenging, high-intensity battle arena simulations. Each battle arena is defended by endless waves of enemy forces, which can only be stopped by defeating the arena’s champions. Waves within a battle arena will become more intense over time. If players take too long to defeat the arena’s champions, the Harbinger will enter the fray too. As players progress through the map’s five battle arenas, the difficulty level of the enemy AI will also increase.

Once an arena’s champions are defeated, players will have 30 seconds in the hub area to restock their weapons and equipment before they are sent to the next arena.”

With this new mode also comes two new Forge maps that look very good. No surprise that new Halo maps come via Forge, as Halo Studios has dabbled in similar modes in the past; they’ve usually come unofficially via Forge, Halo’s suite of player-creation tools.

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